![]() ![]() Essentially, you’re able to hold your weapon at one of three attack heights – low, middle or high – which corresponds with blocking. In the first Nidhogg, combat could either go the way of spontaneous stabbing or, with two more cautious players, became a more strategic, slow-paced affair. I often felt like the new weapons didn’t have the balance and poise of the original sabre, however. I see you’ve played knifey-spoony before… This leaves you at slightly less of a disadvantage compared to the original. However, instead of throwing punches, your player now kicks, which can even disarm your opponent if timed correctly. The ability to throw your weapon remains, which continues its risk versus reward element a miss will leave you unarmed. Now, beyond the sabre weapon for thrusting, there are new broad sword, bow and arrow and daggers that all perform very differently. One of the biggest evolutions in the combat for Nidhogg 2 is the introduction of new weapons. This gameplay remains a constant in the sequel, but there are some major changes introduced in Nidhogg’s return – one is the divisive new art style, which I’ll come to later. Games were characterised by this to-ing and fro-ing as both players attempted to reach the final screen and claim their bloody victory – which, for whatever reason, amounts to being eaten by the game’s namesake: the Nidhogg. Your opponent will eventually respawn and once again try to murder you in order to run in the opposing direction. With your opponent vanquished, you were free to then dash as quickly as possible across to the other side of the screen to progress. This sentiment still rings true for its sequel.įor those unfamiliar with the original, the game amounted to two players (or one player against the CPU) attempting to murder the other, in what was very similar to the beautiful sport of fencing mixed in with genuine murder. The game was characterised by its tug-of-war gameplay, perfect for dropping in and out of and great fun to play with a bunch of people. Why have I felt the need to tell you this? Simply because that was almost the perfect introduction to Messhof’s madcap indie stab-’em-up. A basic story mode is available but it is severely limited.I first played the original Nidhogg projected on a 100ft warehouse wall at a gaming party in Shoreditch. ![]() The online multiplayer is effectively dead making local play the only real option. Extra moves like throwing swords, ducking, jumping and physical punches make up enough variety to keep Nidhogg fresh for a while but the lack of extra modes limit its lifespan. Attacks can be blocked and reversed, making calm and rational play the best way to win over a rash opponent. The combat on offer is based around blocking and outmanoeuvring your opponent. Two stock colour fighters use stick-like swords to fence their way to victory, taking ground and moving towards their goal in a tug of war where a death is just a setback. Take to the arena and battle for your place in Nidhogg, a game which at first glance looks like a 1980's classic. Two stick figures battle with swords and fists across multiple sections requiring thought and daring. ![]() Nidhogg is an indie action game where two players engage in a fencing tug of war to earn a place in the Nordic afterlife.
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